


It has the returning interesting building system and setting that infuriates me, but not for any reason other than I can't keep things organised in my own anal way. Why am I telling you this? Because the idealist feeling in the original Startopia does feel like it's in Spacebase Startopia somewhere. The last game from the developers was Blade II, with The Punisher being cancelled by THQ and other titles never being picked up in a publisher-driven market. No matter how good it was, it didn't sell. Developed by Mucky Foot Productions (formed by Lionhead alum, following the EA acquisition) and published by Eidos Interactive, it was critically acclaimed and, sadly, the developers' next-to-last game. Many of you younger people that are much further away than me from the sweet relief of death won't be aware of the original Startopia. That counts for both the bugs within the game that you're meant to take care of, as well as the bugs that you'll encounter while playing the game. The groundwork has been laid, but there's just something stopping it from getting beyond the level it's stuck at. I can see what it wants to do, what it wants to be. If I have a problem that's pertinent to this review, the game feels like it's going through the motions. If I have a problem with Spacebase Startopia, it's that I keep calling it Starbase Startopia.
